![]() Fixed: Saving shader definitions did not work under some circumstances.Fixed: Delayed hooking did not work under some circumstances (e.g.The actual version number is shown in the bottom/left corner of the game window. Note that the config app will still display 21.2.1 as version number since there have been no changes to it. This is a maintenance release with the below changes and fixes. I know it’s subjective, and most will prefer a more accurate image, free of artifacts, but just thought I’d mention this opinion in case there were some way to extend the range of the new sharpen, or include the old filters as alternatives.Īnyhow, I look forward to playing more with this when I return. I’m using Assassin’s Creed Origins/Odyssey as test cases for high res Z3D 3200×2880.Īt least these are my observations off the bat. It’s subtle effect, but adds just enough to better discern objects in the distance, like individual trees and their leaves, and makes terrain textures look slightly more detailed – even if artificially. The old filter seems to have a higher contrast defining edges, adding more black to contour lines and textures, in turn making the overall scene look slightly more complex. I think the new combination has a more natural “smooth” look, perhaps more stable and more accurate, but I may still prefer the old method with Sharpen 2.0 and Crystal image Normal. 2.0 on this filter seems about as strong as 1.0 of the old. Initial impressions are that it looks pretty good (much clearer than previous vorpX defaults) although noticeably softer than I’m used to at max sharpen. Stay tuned for future updates.Glad i got a chance to check this out tonight, before I’m out of town for a week. The modding community is still alive and we are wishing peaceful and clear skies upon all of you. We wish him good health and strength to stay alive. Unfortunately, due to Ukraine conflict we've lost contact with a huge supporter of our mod - team-mate Yo$hik, but we're keeping up work on our joint project. Their hard work makes come true our conceptual remaster of Return to Castle Wolfenstein. As developers, we wish to pay all respects to all the people that had the part of development, who created all the content we used in this mod. Test your experience and challenge the redesigned AI in intensive combat.įor this moment the main mod is in development and still needs to be polished in all detail aspects to make a polished and solid product. In demoversion there is no any save/load game functional for this game mode. DEATH - as it named, this game mode will challenge most experienced players and force them to use all their skills in combat.The Dagger of Warding is the RtCW lore based weapon that been made by ancient smith for some bloody rituals. PESTILENCE - brand new game mode that force players fight for their lives with new weapon.FAMINE - this game mode saves the core of gameplay of vanilla RtCW but with bringing deficit of health and ammo.WAR - most gamer friendly mode, that makes the game feels like classic FPS with lot of resources and guns.At the same time, this mod aims to challenge players in 4 game modes: The main goal of this mod to bring more gloomy and horror atmosphere to Return to Castle Wolfenstein game. This mod originally based on Return to Castle Wolfenstein, the Blood and Quake 3 Arena games lore and combine them to one action thriller novel to reach better Wolfenstein experience with old horror movies aesthetic. Original mod and idea by Duchovicius aka VVitchaven. But don't forget to mention about authors and link to this page. This mod is free for all, if you need to use some of the exclusive content, be my guest. People Can Fly, Id Software, Infinity Ward, ACE Team, Monolith Productions, IdolFX and other content creators that made all groovy stuff we have used on our mod.New UI by William Faure based on Dark Army UI concept.Four game modes (War, Famine, Pestilence, Death).Reimagined story, originated on three classic FPS games (Blood, Quake 3, RtCW).Redisigned sound and music for deep atmosphere.New weapons and ballistics to give new definition of Wolfenstein gameplay.Various models and skins that creates a minor details for good perception.Changed textures and new shaders for releasing the horror aesthetic to Wolfenstein.Vicpas - scripting, levels, bug fixes on levels. Yo$hik - models, levels, lighting, scripting, design, shaders, AI visual and sound design), textures, UI, models, idea WolfETPlayer - programming, engine, weapons, UI and sound design, lighting, shaders ĪidenDemon - senior design director (level design, AI. His version of Castle Gothicstein mod you can download here. ![]()
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